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    <description>Here are a collection of my tutorials. They consist of trick and tips that I have found. I have gained most of my knowledge from others so, I can now share these bits.</description>
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      <title>Tutorials</title>
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    <itunes:subtitle>Here are a collection of my tutorials. They consist of trick and tips that I have found. I have gained most of my knowledge from others so, I can now share these bits.</itunes:subtitle>
    <itunes:summary>Here are a collection of my tutorials. They consist of trick and tips that I have found. I have gained most of my knowledge from others so, I can now share these bits.</itunes:summary>
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      <title>Making a Head</title>
      <link>http://www.valanchan.com/Valan/Tutorials/Entries/2009/8/11_Sounds_at_the_beach.html</link>
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      <pubDate>Tue, 11 Aug 2009 23:48:48 +0800</pubDate>
      <description>&lt;br/&gt;&lt;br/&gt;Here is my way to make a very basic head. This came off of a demo Larry Schultz gave years ago with some changes. It uses the proportions and leaves a decent polygon flow. Notice that it does not need spin quads and  can be adapted for almost any humanoid shape. &lt;br/&gt;It is a basic shape and needs more polygons to add the nostrils and so on. &lt;br/&gt;Hope it helps</description>
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      <itunes:author>Valan Chan</itunes:author>
      <itunes:duration>00:26:30</itunes:duration>
      <itunes:subtitle>&#13;&#13;Here is my way to make a very basic head. This came off of a demo Larry Schultz gave years ago with some changes. It uses the proportions and leaves a decent polygon flow. Notice that it does not need spin quads and  can be adapted for almost an</itunes:subtitle>
      <itunes:summary>&#13;&#13;Here is my way to make a very basic head. This came off of a demo Larry Schultz gave years ago with some changes. It uses the proportions and leaves a decent polygon flow. Notice that it does not need spin quads and  can be adapted for almost any humanoid shape. &#13;It is a basic shape and needs more polygons to add the nostrils and so on. &#13;Hope it helps</itunes:summary>
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